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title: Dino Run
tags: tip—

强化学习训练把dino run玩到4000分,教程链接,需要云服务器,所以放弃了。

在网上找到了外挂的方法:https://blog.csdn.net/weixin_41474364/article/details/85613923

根据判断X轴方向小恐龙和前面物品距离进行自动跳跃,添加了代码避免小恐龙跳过蛋糕、避而不吃,调整了对障碍物需要跳跃的高度判断,防止小恐龙看到低飞的鸟儿迎面而上,还有能够在代码执行后,自动开始游戏。

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function TrexRunnerBot() {

const makeKeyArgs = (keyCode) => {
const preventDefault = () => void 0;
return {keyCode, preventDefault};
};

const upKeyArgs = makeKeyArgs(38);
const downKeyArgs = makeKeyArgs(40);
const startArgs = makeKeyArgs(32);

if (!Runner().playing) {
Runner().onKeyDown(startArgs);
setTimeout(() => {
Runner().onKeyUp(startArgs);
}, 500);
}

function conquerTheGame() {
if (!Runner || !Runner().horizon.obstacles[0]) return;

const obstacle = Runner().horizon.obstacles[0];

if (obstacle.typeConfig && obstacle.typeConfig.type === 'SNACK') return;

if (needsToTackle(obstacle) && closeEnoughToTackle(obstacle)) tackle(obstacle);
}

function needsToTackle(obstacle) {
return obstacle.yPos !== 50;
}

function closeEnoughToTackle(obstacle) {
return obstacle.xPos <= Runner().currentSpeed * 18;
}

function tackle(obstacle) {
if (isDuckable(obstacle)) {
duck();
} else {
jumpOver(obstacle);
}
}

function isDuckable(obstacle) {
return obstacle.yPos === 50;
}

function duck() {
Runner().onKeyDown(downKeyArgs);

setTimeout(() => {
Runner().onKeyUp(downKeyArgs);
}, 500);
}

function jumpOver(obstacle) {
if (isNextObstacleCloseTo(obstacle))
jumpFast();
else
Runner().onKeyDown(upKeyArgs);
}

function isNextObstacleCloseTo(currentObstacle) {
const nextObstacle = Runner().horizon.obstacles[1];

return nextObstacle && nextObstacle.xPos - currentObstacle.xPos <= Runner().currentSpeed * 42;
}

function jumpFast() {
Runner().onKeyDown(upKeyArgs);
Runner().onKeyUp(upKeyArgs);
}

return {conquerTheGame: conquerTheGame};
}

let bot = TrexRunnerBot();
let botInterval = setInterval(bot.conquerTheGame, 2);

将代码复制到console,回车,会自动进行跳跃,获取分数的速度依然和正常游玩的玩家是一样的,小恐龙走一步记一分。

下面的方法,可以在短时间内迅速加分:

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Runner.instance_.setSpeed(99999); 试试 瞬间 满分
window.tempGameOver = Runner.instance_.gameOver;
Runner.instance_.gameOver = function(){}// 不会死亡